Sol'una is played in turns until one side has reached its victory
conditions and won the game. Each Turn is divided into
10 phases. A model may perform an Action if its current Mind value cross-referenced
to the Phase number has an X.
|
Phase
Mind
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
|
10
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
|
9
|
X
|
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
|
8
|
|
X
|
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
|
7
|
|
|
X
|
|
X
|
X
|
X
|
X
|
X
|
X
|
|
6
|
|
|
|
X
|
|
X
|
X
|
X
|
X
|
X
|
|
5
|
|
|
|
|
X
|
|
X
|
X
|
X
|
X
|
|
4
|
|
|
|
|
|
X
|
|
X
|
X
|
X
|
|
3
|
|
|
|
|
|
|
X
|
|
X
|
X
|
|
1
|
|
|
|
|
|
|
|
X
|
|
X
|
|
1
|
|
|
|
|
|
|
|
|
X
|
|
A model that can Action can perform any one of the following
choices:
-
Move
-
Attack a target: ranged or melee*
-
Manipulate an Artifact*
-
Concentrate a Psionic*
Choices marked by a * a cannot be performed in each Action in
a Turn. When or how often they can be performed depends on what the model is actually
going to do and the abilities of the model also. Explanations are provided later in
the relevant section of the rules.
More often than not two or more models can action in the same
Phase. If models are on opposing sides each model must secretly decide its Action
choice before any are revealed.
Actions are simultaneous and the result of one Action does not
take affect until the end of all Actioning models completing their choices (the end
of the Phase).
Two models, Meen and Xul can Action this phase.
Meena’s Choice is to Attack Xul. Xul’s Choice is to Move to a square that would take
him out of Line Of Sight to Meena. Xul moves and is now out of Line Of Sight to Meena.
But Meena can still make her attack because all Actions in a Phase are simultaneous.
She attacks Xul as if he had not yet moved. If Meena’s attack eliminated Xul’s ability
to move or killed him outright, he would still move. At the end of the Phase any injury
or death suffered come into effect.
A model may wish to defer their Activation for a later phase,
which may be in another Turn. The model cannot perform any other Activation whilst
is it in a deferred mode and losses its deferred Activation if it does so.
At the end of all models Action Choices the Phase is completed.
The next Phase of the Turn begins.
At the end of the tenth Phase the Turn is completed. Any Turn
based Effects expire at this point. The first Phase of the next Turn begins.
To
speed play, begin the Turn at the Phase of the first activation. This phase can change
as models’ Mind value changes through injury or other affects.