Play Example : A Turn

Table d'hôte 

Sequence

Movement

Combat

Mode

Conscious

Vogue

Catalogue

Chanel

Bazaar

The best way to learn is through example. A single Turn and its Phases will explain the Sol'una game mechanics and the tactical thinking required by players to master the game and defeat their opponents in detail. A single turn is all that is needed; after the first turn of a game new players will understand what they have to do and how to do it and increase the pace of the game. The example will show players how to:

  • Understand a model's profile and equipment
  • Plan their models Actions according to the Phase Sequences.
  • Move and keep track of their Speed Points
  • Attack and utilise the flip system to the best of its potential
  • See how injuries affect their models abilities
  • Perform Interactions and keep track of their Mind Points
  • Use Psychic powers

The example is set in a space station's maintenance bay and pits three groups against each other. The StahlKonigin wants to escape and her bodyguards will sacrifice themselves to ensure that happens whilst the assassins' objetive is to kill the StahlKonigin and take her package; finally the Immortal Ladis wants neither side to succeed and will try to destroy them all. How and why this situation came into being is too complicated to understand - especially when it involves the Carravagio and an Immortal - all that needs to be known is that the six combatants are hotly engaged and within striking distance of each other.

Firstly let's look at a profile of one of the belligerents; a Carravagio assassin:

Carravagio Assassin

face

cap

1. M(ind) 6
v

Crystadelico Pistole 5/9/2, H2
Cilindro dolore 2/4/2, H1, focus H, melee
Mask airtight, IR/UV, C3 1, H1

Dodge 1
Acrobatic 1
Assault

^
2. H(ealth) 2

CP: 2

4. Sh(ield) 3
>

^
3. B(ody) 2

5. A(rsenal) -
<

Stride: 2

^
6. Sp(eed) 8

€:

The profile can be divided into three sections: faces, weapons and cap(ability). faces has six attributes each with three pieces of important data. First is the face on a d6 that the attribute relates to when the model is being attacked, second the initial and name of the attribute and thirdly the value of the attribute which can be degraded or incresesed by skills, equippment or damage. The number of faces and what attribute they correspond to is not fixed: a wall for example would only have two faces for H(ealth) and B(ody). The Carravagio Assassin has a standard 6 face profile:

  • M(ind): represents the quickness of thinking, intelligence, and reactionary capabilties of the model.
  • H(ealth): represents the amount of physical injury the model can injure and its strength.
  • B(ody): represents the physical protection, either armour or natural qualties of the model.
  • Sh(ield): represents the protection of some kind of energy field.
  • A(rsenal): represents the arsenal section of a model's profile. It never has a value.
  • Sp(eed): represents the lightness of foot and speed of travel of the model.

arsenal is a list of al the equipment, skills and of weapons a model has. Explanations of a skill's or weapon's rules are given in its own profile as required (the arsenal is where the model's owner writes down what the model has with other profiles for the rules nearby. A description of some of the Assassin's arsenal would be:

  • Crystadelico Pistole: Has the standard weapon profile with a Range/Power/Accuracy profile followed by its special rules (that can be general or specific to the weapon), delimited by a comma.
    • HX: the Health of the weapon. When the A(rsenal) face takes damage an item in the list will take the damage and when its H is reduced to 0 is destroyed and can no longer be used in the game.
    • focus Z: a weapon or attack with focus targets a specific face and inflicts automatic damage on natural (before flipped by accuracy) rolls. Z is the face that is targeted.
    • melee: means the weapon can be used in melee - close combat.
  • Mask: A peice of equipment that has variable special rules depending on its configuration.
    • airtight: the model is unnafected by gasses.
    • IR/UV: the model can see in the Infra-Red and Ultra-Violet spectrum.
    • C3: the model can link with another friendly C3 model and use one of its Actions even in a Phase the model would not normally Action in. Only one model can use another's C3 per Turn.
  • Dodge X: X is the reduction in accuracy an attacker suffers when attacking this model.
  • Acrobatic X: X is the reduction (to a minimum of 1) in Sp cost for each square moved into.
  • Assault: the model can make a combined move and melee attack if in Reach.

capability is the last section in a model's profile. It has profile values of the model that are not destroyable or choosable: instead those that differentiate models from each other through skill and ability.

  • Stride X: X is the maximum number of squares the model can move into each time it makes a move Action.
  • CP X: X is the Combat Points of the model and the maximum number of un-penalised attacks a model can make in a Turn.
  • X: X is the social standing of the model. The higher the social standing the greater the power and authority the model has. Also used as the points cost of the model for points based games.

Now that the basics of a profile has been covered it is time to step into the current Turn. All the profiles used in the example are at the bottom of the page.


Situation at the start of the Turn from Left to Right, Top to Bottom:
Ladis, Guistina, Stahlshutz #1, Stalhkonigin, Stahlshutz #2, Lepanto
.

Phase 1

Mind

Phase

10

1

X

X

Who can Action? Only M(ind) 10 and 9 models can perform an Action this phase. The Immortal Ladis has M(ind) 9 and the next highest M is StahlKonigin at 7.


The die track how many Sp a model has used.

Immortal Ladis' Action: The doors of the lift whisk open and accessing the situation quickly and the forces allayed against each other the Immortal strides purposefully two squares, equal to her Stride attribute. The first was directly forward and costs 1Sp. The second square she moves diagonall forward into for 1Sp, however it is damaged grating and costs and additional 1Sp to enter, for a total of 3Sp leaving Ladis with 4Sp for the other 8 Actions she can take during this Turn.

Phase 2

Mind

Phase

10

1

2

X

X

Who can Action? Only M10 and 8 models can perform an Action this phase. There are no models with this M so there are no Actions this phase. M9 cannot perform because all models except M10 (which can Action every phase) perform their first Action at the 10 - ( M + 1)th phase and then dont get an Action the next phase.

Phase 3

Mind

Phase

10

1

2

X

X

X

Who can Action? M10, 9 and 7 models can perform an Action. Models should know what Action they are going to do before any are performed (to stop 'counter actions'). Actions are resolved simultaneously but should be performed in descending M order.


Actioning early allows models to move into favourable positions.

Immortal Ladis' Action: Not wanting to announce her motive early Ladis uses diaginal movement and her Stride to get out of the grating costing 2Sp leaving her with 2.

StahlKonigin's Action: Moves diagonally forward to cover for 1Sp leaving her with 4. The StahlKonigin did not attempt to fire at either of the Assassins because they are hard enough to hit in the open and behind cover as they are would require a lucky shot.

Phase 4

Mind

Phase

10

1

2

X

X

X

X

Who can Action? M10, 9, 8 and 6 models can perform an Action.


The Caravagio Assassins strike.

Immortal Ladis' Action: Decides to do nothing this phase wanting to see what the Assassins can do. Defeating all five on her own would be difficult - Ladis thinks it best to let them kill and injure each other first.

StahlKonigin's Action: Not wanting to waste her attacks yet the StahlKonigin moves once again for 2Sp leaving her with 2. The move cost 2Sp even though diagonals usually cost 1 because it passed by an obstruction - the creates - increasing the cost by 1.

Carravagio Assassin Lepanto's Action: Leaping and rolling across the pile of crates that divide the Assassin from the Comet Empire and the StahlKonigin and its bodyguard, Lepanto launched an assault against the bodyguard before it can react. The move only costs 2Sp thanks to the Acrobatic 1 skill of the Assassin negating the presence of the crates.

Lepanto selects his Cilindro dolore [2/4/2, H1, focus H, melee] as the weapon used. The Reach to Stahlshutz #2 is 1 (directly in front 1 square) so the Cilindro is in Reach. Melee weapons have to be used because both the Assassin and Stahlshutz have melee weapons that are in Reach of each other (the Stahlshutz has a melee weapon of Reach 2). Lepanto will roll 4 die - the Power of the weapon - and can flip two of the die to another adjacent face because the accuracy of the Cilindro is 2. The Stahlshutz is standing behind a crate which would reduce Lepanto's accuracy except that Lepanto is ontop of the crates - they are not between - so the attack is not modified. Lepanto natural roll result is: 2, 3, 4, 6. The Cilindro has a special ability [focus H] that any natural H(ealth) faces automatically cause 1 damage to that location ignoring B(ody) or Sh(ield). Then using accuracy 2, two of the faces are flipped to give a result of 3, 3, 3, 4 - contrating on B. Because in melee Sh is ignored as the combatants are too close the face 4 (Sh) fall* down to the next level of protection B (face 3) effectively giving a final result of 3, 3, 3, 3 - very dangerous except that the Stahlshutz has B4 and takes away that many die from all face attack groupings leaving none and no additional injury.

* falling faces: If a face is ignored, or has no value attacks on that face transfer to another face according to the direction of the arrow [< ^ v >] in the model's profile.

The Stahlshutz would normally roll to see if it is knocked down by the attack because it was injured but because of its Steady ability it shrugs the injury off. A more serious blow would be required to rock it off its feet.

The attack cost 1CP leaving the Assassin with 1 remaining.

Carravagio Assassin Guistina's Action: Takes aim with her Plasma Ejector [Plasma Ejector 4/7/1, H2, Burst 2] and presses the trigger. A luminous sphere the size of a golf ball flies into the back of the StahlKonigin and explodes catching Stahlshutz #1 in the blast as well. Even though StahlKonigin has made an Action and moved all Actions in a phase are considered simultaneous and attacks strike where the target was and not will be. The blast affects four connected squares (a two square circle) and Guistina places it between Stahlshutz #2 and the ShahlKonigin.

The Reach to the target square is 4, just within the base Reach band of the Plasma Ejector so it does not suffer an accuracy penalty. The power of the attack is 7 with an accuracy of 1. Each model in the Blast area are attacked with a separate roll and the accuracy can be used on both.

Targeting the StahlKonigin first the natural roll result is: 1, 2, 2, 4, 5, 6, 6. Blast attacks ignore Sh so the Relicary the StahlKonigin is carrying offers no protection. After the flip the result is : 2, 2, 2, 4, 5, 6, 6. The best result is a face group of 3H and then 2Sp. The StahlKonigin has B4 and this is enough to stop either group from damaging her as the full B value is taken from all face groups.

Next the plasma blast against the Stahlshutz gives a natural result of: 3, 3, 4, 5, 5, 6, 6. Since Sh is ingored the 4 falls down to 3 giving: 3, 3, 3, 5, 5, 6, 6. But with only an accuracy of 1 no face group can be increased by flips to be higher than the Stahlshutz's B and it also emerges unscathed by the attack.

The attack cost 1CP leaving the Assassin with 1 remaining.

Phase 5

Mind

Phase

10

1

2

X

X

X

X

X

Who can Action? M10, 9, 8, 7 and 5 models can perform an Action.


The Stahl react but are unsure of the Immortal Ladis' intentions.

Immortal Ladis' Action: Noticing the toughness of the Stahl's and calculating that the Assassins will have a difficult time defeating the bodyguards before the StahlKonigin escapes Ladis aims her Lightning staff [6/10/3 H3] at the StahlKonigin and blue forks crackle forth. The Power 10's natural result is: 1, 2, 2, 3, 3, 3, 4, 4, 6, 6, 6. StahlKonigin receives protection from the shield (Sh2) generated by the Relicary and then her B. Ladis did not roll any face 5 (Arsenal) and even putting all 3 accuracy flips to change the result to: 3, 3, 4, 4, 6, 6, 6, 6, 6, 6 cannot harm the StahlKonigin.

StahlKonigin's Action: Side steps along the crates which costs 2Sp leaving her with 0. Both the Assassins are in position where the Stahlshutz can perform their bodyguard duties allowing her to continue her escape and be safe in her natural toughness and the relicary. The stranger Ladis whose motivation is unknown keeps the StahlKonigin nervous but not wanting to prevoke by acting aggresively first. The goal is to escape but not for the rest of this Turn as there are no Sp left to move with.

Stahlshutz #1's Action: Moves one square for 1Sp to place himself between the StahlKonigin and the Carravagio Assassin Guistina.

Stahlshutz #2's Action: Attacked and injured by one of the Assassins the Stahlshutz responds with a melee attack with its Pincer Sword [2/H+2/1, H1, melee]. The Sword is in Reach. The Power of the attack is 5 (H of 3 + 2) with no accuracy because the Assassin has Dodge 1, canceling out Sword's natural accuracy. The natural result is: 2, 2, 3, 4, 5, becoming 2, 2, 3, 3, 5 because Sh is ignored in melee. Despite the Assassin Lepanto only having B2 no group facing is higher than this so no damage is inflicted.

Phase 6

Mind

Phase

10

1

2

X

X

X

X

X

X

Who can Action? M10, 9, 8, 7, 6 and 4 models can perform an Action.


Intentions known the sides are fully engaged.

Immortal Ladis' Action: Keeping the Lightning Staff pointed at the StahlKonigin Ladis activates a psi capability Walk Lightning for a cost of 2M(ind) leaving her 7 for Interactions and other times she is called to use M. The lightning shifts to follow StahlKonigin and attack her again as a continuation from the last. The Power and accuracy are unchanged and the natural result is: 1, 1, 2, 2, 2, 3, 3, 4, 4, 6. Still the highest face grouping is only 3 and adding another 3 from flips will not beat the StahlKonigin's Sh and B of 6. Faces of A(rsenal) are needed to destroy the Relicary or Ladis must move into melee.

StahlKonigin's Action: Attacked by Ladis the StahlKonigin knows the Immortal's true colours and that the situation is more dangerous than before. Retalitating with the Stone Staff [3/10/2, H3, melee], StahlKonigin takes a swing and activating Ladis' latent psi ability Mirage. The StahlKonigin must nominate each of her flips a face; if a face comes up with this choice is can be flipped otherwise it cannot be. StahlKonigin chooses face 4 because it is ignored in melee and so is flexible to be flipped to a better grouping if the face 3 group is not enough to damage Ladis. The attack roll gives a natural result of: 1, 1, 1, 1, 1, 1, 2, 2, 3, 6 - an awesome strike to the head that even without any flips a no face 4's were rolled results in an Ladis losing 3M. Her B3 can only reduce the 6M attack to 3M. Ladis staggers... now at effective M6 and has to make a Knock Down (Simple 1) test. Ladis spends the 1M to stay standing reducing her M to 3 (now M6 less the 3M used).

Carravagio Assassin Lepanto's Action: Disengaging from the tough bodyguard the Assassin scuttles along the crates to assault the StahlKonigin from behind again with the Cilindro dolore hoping for some natural H faces and the Assassin is blessed by his Gods and has a natural result of: 3, 3, 3, 4; stabbing the Cilindro keep into the StahlKonigin's back and inflicting 3H reducing her to H1.

Having suffered a serious wound (¾) it is StahlKonigin's turn to make a Knock Down (Moderate 2) test that is downgraded by one level to (Simple 1) because of the Steady ability. Spending the 1M to stay upright the StahlKonigin's M is reduced to 6 for Interactions and other M tests.

The Assault cost 4Sp for one square reduced to 3 with Acrobatic 1, leaving him with 3 remaining this turn. The Assault also used the Assassin's second CP meaning he will have to take Risks to make any more attacks this Turn.

Carravagio Assassin Guistina's Action: Turns and rushes two squares to get closer to the fray. If she can avoid the Stahlshutz and get into melee with the StahlKonigin the assassin could finish her off. The move would have cost 3Sp - one for each square and one for changing facing - but cost only 2Sp thanks to Acrobatic 1 reducing the second square's total of 2Sp to 1Sp (the first square is not reduced because it always costs a minimum of 1Sp to move one square). This leaves Guistina with 5Sp remaining.

Phase 7

Mind

Phase

10

1

2

X

X

X

X

X

X

X

Who can Action? M10, 9, 8, 7, 6, 5 and 3 models can perform an Action.


Running out of Sp midturn strands the StahlKonigin, surrounded

Immortal Ladis' Action: Despite the deliberating injury Ladis can still Action and she has 2CP remaining and the StahlKonigin is severly injured. However there is more than the StahlKonigin to defeat - all five other combatants must be destroyed. Drawing in breath Ladi's uses Noxious Fumes [4/4/0 H1, focus M, Cloud 2, melee] to blows out a noxious smokey cloud against the StahlKonigin and Lepanto.

The natural result against the StahlKonigin is: 1, 1, 2, 6 inflicting 2M hits that reduce the StahlKonigin's M to 5 and returning the initiative to Ladis. Flips could not cause any more injury as the target has B4 and the Power of the attack is only 4. A Knock Down test is required (Simple 1) and the 1M is spent to stay standing leaving the StahlKonigin with 3.

Against the Carravagio Assassin the natural result is: 1, 4, 5, 5 but the gas has no effect on Lepanto because his Mask has airtight and it cancels out the effects of cloud attacks.

Ladis has 1CP remaining.

Weapons have their own H(ealth) indicating how much damage they can susstain before being completely ruined and unable to function.

StahlKonigin's Action: The Assassin is in a position where he can't be attacked with the Stone Staff. That leaves the Immortal who is still a very potent threat and will attack. The Staff is swung again and face 4 nominated for flips thanks to Ladis' Mirage psi ability. The natural result is: 1, 1, 2 , 2, 3, 4, 4, 5, 5, 6. Ordinarily the accuracy of the attack is 2 but the StahlKonigin's H has taken 3 hits causing a loss of accuracy of 1. No matter how the StahlKonigin flips no face group will be greater than 3 and able to overcome the Immortal's B3.

The StahlKonigin now has no CP remaining.

Carravagio Assassin Lepanto's Action: Out of CP the Assassin decides to relocate away from the approaching bodyguards and block the StahlKonigin's escape route for next Turn by side stepping two squares for a cost of 3Sp leaving Lepanto with 0.

Carravagio Assassin Guistina's Action: Run's forward another two squares ignoring the bodyguards for 2Sp leaving Guistina with 4.

Stahlshutz #1's Action: As the Assassin Guistina rushes past the Stahlshutz fires its Accelerator [8/7/3, H2]. The Reach is 3 so the Accelerator is in Reach with Power 7 and an accurac of 2 (3 less the Assassin's Dodge 1 ability). Rolling the attack hhe natural result is: 1, 1, 1, 4, 5, 6, 6. Wanting to concentrate on the Assassin's M to slow it down, two of the four other faces can be flipped. However the 6's can be flipped to the face 1 because it is not an adjacent face to 6. 4 and 5 are flipped to give a flipped result: 1, 1, 1, 1, 1, 6, 6 but this is not enough to injure the Assassin who has Sh(ield) 3 (reducing 5M to 2M) and B(ody) 2 (reducing 2M to 0). The Stahlshutz has no CP left.

Stahlshutz #2's Action: Sidesteps one square. The Stahlshutz are falling behind the combat and need to come to the StahlKonigin's rescue. This is its first use of Sp costing 2 leaving it with 4.

Phase 8

Mind

Phase

10

1

2

X

X

X

X

X

X

X

X

Who can Action? M10, 9, 8, 7, 6, 5, 4 and 2 models can perform an Action.


Tactical positioning is important for setting up Actions in the next Turn

Noxious Fume Cloud: A roll of 9 leaves the cloud where it is. As the StahlKonigin is still inside an attack roll is made with a natural result of: 2, 4, 5, 6. No 1 faces so no damage is dealt.

Immortal Ladis' Action: Moves diagonally backwards 1 square to put some distance between herself and the others costing 2Sp and leaving her with 0. Her reduced M means next turn she will have less opporunity to strike first and finish off weakened opponents.

StalhKonigin's Action: Stuck in the noxious cloud the StahlKonigin needs to escape! The only way is to take a Risk. Moving sideways will get her out of the cloud and away from one of the Assassins and further from the Immortal. It is a Risk worth taking. It is a Risk (2) test (the move will cost 2Sp) and the roll using all the remaining M gives a result of: 1, 5, 6. A failure. The StahlKonigin remains stationary, becoming overcome by the fumes.

Carravagio Assassin Lepanto's Action: Aware that the Immortal has become a threat Lepanto also Risks a one square movement backwards costing 1Sp. The Risk (1) test is passed by spending 1M leaving 5 remaining.

Carravagio Assassin Guistina's Action: Not wishing to get too close to the Immortal remains in place but turns to make sure all her enemies are visible.

Stahlshutz #1's Action: Moves diagonally 1Sp following Guistina leaving 4 remaining.

Stalhshutz #2's Action: Jumps onto the crates costing 2Sp leaving 2 remaining.

Phase 9

Mind

Phase

10

1

2

X

X

X

X

X

X

X

X

X

Who can Action? M10, 9, 8, 7, 6, 5, 4, 3 and 1 models can perform an Action.


So far none have fallen

Noxious Fume Cloud: A 0 is rolled, the cloud has dispersed.

Immortal Ladis' Action: The Immortal raises her Lightning Staff again and aim's it at the Assassin Lepanto. The Assassin is a greater threat and must be finished off. The natural result is: 1, 2, 3, 3, 3, 3, 4, 5, 5, 5. After applying accuracy 3 the flipped result is: 3, 3, 3, 3, 3, 3, 3, 4, 5, 5. The Assassin has Sh3 and B2 reducing the attack to 2 hits on B which reduces it to 0. Blast weapons and melee will likely kill the Assassin if he is cought no that he has no physical protection next (all B hits fall to H).

StalhKonigin's Action: Without any M to take Risks or Sp to move no action is performed.

Carravagio Assassin Lepanto's Action: Performs a Risk (2) to regain a Combat Point. 2M is sacrificed to give a flip to the Risk. A natural result of 1, 4 is changed to 1, 1. A flip does not ensure success because flips can only change to an adjacent face (ie not from 6 to 1 or vice versa).

Lepanto uses the Risked CP to attack with his Crystadelico Pistole [5/9/2, H2] and the natural result is: 1, 1, 2, 3, 3, 6, 6, 6, 6. The attack gets full accuracy of 2 as the Assassin has not been injured enough for his performance to have been degraded. The flipped result is: 1, 1, 2, 6, 6, 6, 6, 6, 6. Luckily Lepanto is inside the Relicary's Shield cloud and so it provides no protection. The six face 6's are reduced to 2 by B4 causing 2 hits to Sp reducing it from a maximum of 5 to 3. Next turn the StahlKonigin won't be going very far.

Carravagio Assassin Guistina's Action: Attacks Stahlshutz #1 with her Cilindo dolore and gets a natural result of: 1, 1, 3, 3 but no H hits and the bodyguards B is too high to inflict any other damage. Guistina has no CP left; however she has enough M to try a Risk next phase and 2Sp to combine it in an Assault if the Assassin has a target in Stride.

Stahlshutz #1's Action: Moves diagonally back one square for 2Sp also closer to the StahlKonigin but not squite in its Relicary Sh cloud.

Stalhshutz #2's Action: Moves forward along the crates one square for 2Sp leaving 0 remaining; interposing himself between the Assassin Lepanto and the StahlKonigin.

Phase 10

Mind

Phase

10

1

2

X

X

X

X

X

X

X

X

X

Who can Action? M10, 9, 8, 7, 6, 5, 4, 3 and 2 models can perform an Action.


One Turn ends, another about to begin and the tension is high

Immortal Ladis' Action: Evokes Walk Lightning again using up 2 of her last 3M and blasts the Assassin yet again. The natural result is: 1, 2, 2, 2, 2, 3, 3, 5, 5, 6. The Assassin has no B left, only Sh3 and H2. Hits over Sh will fall through B onto H or flips can be made to increase the face 2 grouping high enough to kill the Assassin outright and this is what Ladi's does giving a flipped result of: 1, 2, 2, 2, 2, 2, 2, 5, 5, 6 - only one accuracy because of Dodge 1 and the injury to M. Even so 6 face 2's is enough to get through Sh and reduce Lepanto to H1 and the Assassin is blasted to the ground unable to take the Knock Down test.

StalhKonigin's Action: Performs no Action.

Carravagio Assassin Lepanto's Action: Has no Sp or M left to take Risks so performs no Action.

Carravagio Assassin Guistina's Action: Risks a CP spending 5M including a sacrifice and gets 2, 5, 6 flipping to 2, 6, 6 and then assaults the StahlKonigin and uses the last 2Sp! Only 1 face 3 (H) is required to be rolled using the Cilindo dolore and the natural result is: 2, 2, 4, 6! The attack misses but the Assassin is perfectly placed to strike first next Turn with the highest M of the combatants - 6.

Stahlshutz #1's Action: Risks a move sideways at Risk (2) and gets 2, 4, 4 and is now in the protective screen of the Relicary.

Stalhshutz #2's Action: Risks a CP using all 5M - 2 sacrificed for a flip - and rolls 6, 6, 5. As Guistina moves the Accelerator fires a protectile and gets a natural result of : 2, 3, 3, 4, 4, 4, 5. Accuracy 3 less 1 for Dodge 1 flips the result to: 3, 3, 4, 4, 4, 4, 4. 5 face 4 his drastically dim the Assassin's Sh - its base of 3 reducing the 5Sh attack to 2 (5-3) and these hits damage the Sh itself knocking it down to a pitiful 1 (3-2).

Turn Ends

The sitaution is not clear cut even after a full 10 Phases of action and reaction. One of the Carravagio Assassins is seriously injured and the other in a position to strike but unlikely to survive the retribution. The Immortal Ladis, somewhat stunned, will likely have to contend with two to three opponents on her own and the race of Stahl have proven their toughness. For the Stahl themselves the danger that the StahlKonigin may perish is high and if that comes to pass the Stahlshutz will fight to the death to bring the murderers low.

In one Turn a lot happened and nearly all of the rules situations were covered. Players will see how to utilise the Sequence system and take risks and plan their Actions. Going early allows first attack or positioning but it is wise to rmember that from the middle of the turn all models will be performing Actions and that is where care must be taken not to overexpose models or have then run out of options. One can't always count on making Risks especially as injuries accumulate.


Carravagio Assassin Lepanto

face

arsenal cap

1. M(ind) 6
v

Crystadelico Pistole 5/9/2, H2
Cilindro dolore 2/4/2, H1, focus H, melee
Mask airtight, IR/UV, C3 1, H1

Dodge 1
Acrobatic 1
Assault

^
2. H(ealth) 2

Stride: 2

4. Sh(ield) 3
>

^
3. B(ody) 2

5. A(rsenal) -
<

CP: 2

^
6. Sp(eed) 8

€:

Carravagio Assassin Guistina

face arsenal cap

1. M(ind) 6
v

Plasma Ejector 4/7/1, H2, Burst 2
Cilindro dolore 2/4/2, H1, focus H, melee
Mask airtight, IR/UV, C3 1, H1

Dodge 1
Acrobatic 1
Assault

^
2. H(ealth) 2

Stride: 2

4. Sh(ield) 3
>

^
3. B(ody) 2

5. A(rsenal) -
<

CP: 2

^
6. Sp(eed) 8

€:

Immortal Ladis

face arsenal cap

1. M(ind) 9
v

Lightning Staff 3/H*2/2 H3,
melee or 6/10/3 or 6/7/3 Burst 3 3CP
Noxious Fumes 4/4/0 H1, focus M,
Cloud 2, melee

Mirage lantent psi, attacker must nominate
which die will be flipped before roll is made;
one die per accuracy.
Walk Lightning psi, Lightning Staff 1CP
attack can maintain and move 1 square per
Action if Ladis takes no other Action, costing 2M per phase used.

^
2. H(ealth) 4

Stride: 2

4. Sh(ield) 4
>

^
3. B(ody) 3

5. A(rsenal) -
<

CP: 2

^
6. Sp(eed) 7

€:

Stahlkönigin

face arsenal cap

1. M(ind) 7
v

Stone Staff 3/10/6, H3, melee, or 6/10/2
or 2CP can attack up to 6 targets in base Reach 6/5/2
Relicary, H2, Cloud 3 Sh 2 centered on StahlKonigin.

Steady, downgrade Knock Down test by 1 level.
Impervious Blast, suffers 1 less damage (to
minimum of 1) for Blast damage.

^
2. H(ealth) 4

Stride: 1

4. Sh(ield) -
>

^
3. B(ody) 4

5. A(rsenal) -
<

CP: 2

^
6. Sp(eed) 5

€:

Stahlshutz #1

face arsenal cap

1. M(ind) 5
v

Accelerator 8/7/3, H2
Pincer Sword 2/H+2/1, H1, melee

Steady, downgrade Knock Down test by 1 level.
Impervious Blast, suffers 1 less damage (to
minimum of 1) for Blast damage.

^
2. H(ealth) 4

Stride: 1

4. Sh(ield) -
>

^
3. B(ody) 4

5. A(rsenal) -
<

CP: 1

^
6. Sp(eed) 6

€:

Stahlshutz #2

face arsenal cap

1. M(ind) 5
v

Accelerator 8/7/3, H2
Pincer Sword 2/H+2/1, H1, melee

Steady, downgrade Knock Down test by 1 level.
Impervious Blast, suffers 1 less damage (to
minimum of 1) for Blast damage.

^
2. H(ealth) 4

Stride: 1

4. Sh(ield) -
>

^
3. B(ody) 4

5. A(rsenal) -
<

CP: 1

^
6. Sp(eed) 6

€: