Some models or Artifacts have psionic abilities. A model or
Artifact must have the psi attribute in their profile to make use
of psionic powers. A model can make use of a psionic Artifact to gain access to the
Artifact’s psionics without having the psi attritube themselves.
The psi attribute is followed by a number; the mastery. The
higher the mastery value is the more psychically powerful the mode or Artifact is.
A psi has a Mastery Pool equal to this value which is replenished at their first Action of
each turn.
A psi can have any number of psi powers or psionics. A
psionic can be described as Latent or Active.
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A Latent psionic can only be used when a specific situation
or event occurs. The situation will be explained in the psionic’s description.
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An Active psionic can be used during a model's Action.
A psionic is followed by a number - its complexity. When
the psi wants to activate the psionic a Mode test is made against the complexity.
If the number of like faces is equal to the complexity the psionic is activated and
is used according to its description. A psionic with a complexity of 0 is passed automatically.
The psi can choose to roll up as many die as their Mastery Pool
for the test. Two die can be sacrificed to have 1 flip instead. A
psi can only use as many die in a turn as their mastery. Once a psi
has no dice left in their Mastery Pool they cannot activate any psionics even
those with a complexity of 0.
A psionic that can be used like an attack must follow the combat
and Line Of Sight rules unless it specifically overrides them. Combat psionics have
a Reach/Power/Accuracy profile like any other weapon.