C o n s c i o u s 

Table d'hôte 

Sequence

Movement

Combat

Mode

Conscious

Vogue

Catalogue

Chanel

Bazaar

Some models or Artifacts have psionic abilities. A model or Artifact must have the psi attribute in their profile to make use of psionic powers. A model can make use of a psionic Artifact to gain access to the Artifact’s psionics without having the psi attritube themselves.

The psi attribute is followed by a number; the mastery. The higher the mastery value is the more psychically powerful the mode or Artifact is. A psi has a Mastery Pool equal to this value which is replenished at their first Action of each turn.

A psi can have any number of psi powers or psionics. A psionic can be described as Latent or Active.

  • A Latent psionic can only be used when a specific situation or event occurs. The situation will be explained in the psionic’s description.
  • An Active psionic can be used during a model's Action. 

A psionic is followed by a number - its complexity. When the psi wants to activate the psionic a Mode test is made against the complexity. If the number of like faces is equal to the complexity the psionic is activated and is used according to its description. A psionic with a complexity of 0 is passed automatically.

The psi can choose to roll up as many die as their Mastery Pool for the test. Two die can be sacrificed to have 1 flip instead. A psi can only use as many die in a turn as their mastery. Once a psi has no dice left in their Mastery Pool they cannot activate any psionics even those with a complexity of 0.

A psionic that can be used like an attack must follow the combat and Line Of Sight rules unless it specifically overrides them. Combat psionics have a Reach/Power/Accuracy profile like any other weapon.

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