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Heroines

Heroines add power, colour, and personality to an army. The figures representing them should do the same.

Rheema and Deccia Sidhe Heroines

Rheema (R) and Deccia (L) are two blooming Sidhe damsels, gaining glamour and fame in the fight against the sunset-haired invaders. Carrying an icon of the Earth Goddess (painted in the colour of anger and war) Rheema encourages fellow maidens with her resolve and courage. Deecia is one of the Ravers, a small group of mystics who can communicate to the Goddesses through their hours long dances.

Heroine  M A D H GLAM Notes P Base Fig

Deccia

6 

3

3

Raver, Nv 

10

4 x 3

1

Rheema

6

2

2

2

2

R, Nv, Banner

8

4 x 3

1

Raver: Stand must always follow up each push-back, even if a support. It passes through any Stands it supported. Stand can support any other Stand or column of supporting Stands with its full A. The Stand does not count as a Unit for Army Morale.

Banner: Rheema's Earth Goddess banner encourages maidens around it and fills them with courage to fight and not to flee in the face of glamourous foes. It counts as a Unit Banner to the Unit Rheema is attached to that turn.

Models are Shadowforge.

Prithanaga

One of the half-maiden half-serpant Naga Devi, Prithanaga has allied her race with the outcast Sarasvati and joined her quest to rescue the Saree Devi Queen.

Heroine  M A D H GLAM Notes P Base Fig

Prithanaga

6 

A: Jungle
Magi 2: Sorcery 

15

4 x 3

1

Prithanaga is one of the Naga Devi; full rules for this race will be released in the supplement Sarasvati and the Monkey King. Until then she is as is and can be used in a Tentac army.

Model is from Reaper Miniatures.

Queen Lhys of the Fae

Queen Lhys is ruler of all the Faeexcept for the Unseelie, or outcasts. She radiates power and brilliance, her Glamour and magic are unmatched. Only rarely does she leave her Grove; for important rituals or when her people are in grave danger.

Heroine  M A D H GLAM Notes P Base Fig

Queen Lhys

8 

Nv
Magi 4: Enchantress 

20 

4 x 3

1

Queen Lhys does not loose Glamour if she refuses a Duel. She can move through any terrain at her full M without impedment. Any Unit she is attached to gets D+0/+1 and if it is going to Rout, can test not to do so on a 4+.

Model is from Games Workshop. 

Nuraehil - Fae Spider Witch

Dressed in black and thread-silver, Nuraehil is a deep forest Fae; she dewels in the ancient dark forests at the feet of the mountains and accepts no visitors. Rarely does she travel from her silken abode, coldness and whispered chittering surrounds her.

Heroine  M A D H GLAM Notes P Base Fig

Nuraehil

5

4

3

4

4

A: Forest, Mountain
Magi 3: Witch, Nv

15

4 x 3

1

Spiders

4

3

2

2

M, F

--

4 x 3

2

Nuraehil can use any of the spells and items below in addition to all other Witch spells, and items.

Cast Web: Target an 8 x 6cm area of the Meadow. This area is now covered by thick and sticky spider webs and counts as Difficult terrain. P2.

Spider nest: Target a Web. A nest of small but ferocious spiders now inhabit it. Any Stand that moves into or through the Web suffers an immediate A2 attack. Any hits are carried over until the end of the turn. P5.

Black Widow: Nuraehil can control any Spider monster Stand without having to be in base contact. She is the Stand's Handler. If she was in close combat or shot at the previous turn she cannot control the Spiders. P5.

Spiders: Instead of an Item or Spell, Nuraehil can be acompanied by packs of spiders. She can have one Stand per Glamour point, costing P2 per Stand. Each Stand of spiders is its own Unit. If the Stand is destroyed it does not count to army defeat.

Model is from Reaper Miniatures. 

Athewian - Sidhe Princess

Princess Athewain commands respect and admiration from her people. While she supports the war to oust the Aryidannan, she is not as vocal as other maidens like Helwaih or Braelghae. Her Troika sisters, Aremil and Connith, act as her bodyguards and companions, never leaving their Princesses side.

Heroine  M A D H GLAM Notes P Base Fig

Athewain

6 

3

4

Nv, R, F

12

4 x 3

1

Any Sidhe Unit Athewain attaches to becomes Fanatical whilst she remains attached. The Unit looses its Fantatical status if she is killed or no longer is in base contact witha Stand of that Unit.

Aremil and Connith will sacrifice themselves without hestitation if it means protecting Athewain from peril. If Athewain suffers enough hits to be killed in either a Duel or in combat, the troika sisters will try and take the killing blow instead. Roll a D6, on a 3+ the sister dies instead. This can only be done twice per battle or campaign.

Model is from Celtos.