Dannan vs Tir Tautha
This 100 point battle features some of the new Damsel types in the Articles section
giving the maidens a chance to show the Goddesses what they've got!
Learning the lessons from the battle, it is replayed, same
armies with different Item & Magic choices.
The Tir Tautha Army
|
Unit 1 |
2 x Javelineer
1 x Archer |
30 Points |
|
Unit 2 |
2 x Javelineer
1 x Archer |
30 Points |
|
Unit 3,4 |
2 x Sidhe Ravers |
16 Points |
|
Unit 5 |
3 x Tir Rangers |
30 Points |
|
Total |
|
106 Points |
|
Heroines |
Gwellyn |
12 Points |
|
|
Ancient Heirloom A+1 |
5 Points |
|
|
Sharp Tongued |
2 Points |
|
Items |
Dryads |
5 Points |
|
|
Unit 5 - Tautha Long Bow |
5 Points |
|
|
Unit 1 - Fae Glyphs |
5 Points |
|
|
Unit 2 - Fae Glyphs |
5 Points |
|
Totals |
|
19 Heroine Points
20 Item Points |
Gwellyn has decided to see if her force can stand toe to toe with the sun-haired maidens.
Her Ancient Heirloom is to make her more vicious in a Duel and a Sharp Tongue will
make the enemy Heroine think twice about refusing the Duel. The Ravers are to provide
support for the Javelineer Units who have painted themselves with Fae glyphs to make
them immune from pain. The Rangers are to provide flank support and deadly missile
fire with their long bows.
The Dannan Army
|
Unit 1 |
3 x Hoplite 1st Class |
45 Points |
|
Unit 2 |
2 x Hoplite 2nd Class |
24 Points |
|
Unit 3 |
3 x Cult Slingers |
24 Points |
|
Unit 4 |
2 x Slingers |
10 Points |
|
Total |
|
103 Points
|
|
Heroines |
Lucidia |
10 Points |
|
|
Allaeki |
10 Points |
|
Items |
Lucidia - Divine Chant |
5 Points |
|
|
Unit 2 - Musician |
5 Points |
|
|
Unit 1 - Honed Weapons |
10 Points |
|
Total |
|
20 Heroine Points
20 Item Points |
The Priestess Lucidia has brought with her a powerful force of Hoplites. The 1st Class
are to be truly destructive in Melee using superbly crafted spears, which she will
boost further with Divine Chant calling upon Aryiki's favour. A Musician with the
2nd Class will ensure their quick advance towards the enemy. A large number of
Slingers, most of then Cult Acolytes provide the fire support to offset Tir missiles.
Allaeki's presence as the Duelling Heroine, and a threat to maidens in her own right
will make the 1st Class even more formidable.
The Meadow of Glamour
A rocky pond dominates the north-west corner whist a large wood covers the south-east
restricting possible flank moves and likely to force the battle to be in the centre.
The meadow and the game released!
The first roll to determine attacker/defender is a tie (3,3). On the reroll the Tir
get a 2 and the Dannan 1. Gwellyn chooses to be the defender and picks the east edge
as the wood there will provide perfect cover for her Rangers. Lucidia tries to force
the Tir away from the wood but fails on a roll of 2. The armies then deploy.
The Dannan deploy so their maidens can avoid
the wood where Dryads and Tir Rangers hide.
Turn 1
Lucidia cast her eyes to the blossoming trees and suppressed a shudder. Inside she
knew there had to be the woodland nymphs, ready to catch one of her maidens and drag
her into its grove where the maiden would never be seen or heard of again. But the
trees would also hold the enemy and from the cover they could shoot at her lines of
damsels with impunity unless her own sling armed girls could answer back. So nodding
to Allaeki, her chosen Heroine, a true follower of the Goddess Aryiki, the signal
to advance was given; Hoplites to the fore with their large hoplon raised, slingers
behind ready to cast their rocks.
The enemy would come to her, Gwellyn saw. Just as they always did. And in the true
manner of her people she would shower them with white shafted arrows and javelins
before crying out to the orange Sun, the colour of war, to attack and defeat her foes
utterly. Their hair she would weave into fine leggings to wear for the next battle.
Pointing towards the line of glimmering bronze she says "There are your enemies!"
and her maidens shout out and clash javelin against shield whilst the Archers
raised their bows...
The Acolyte Slingers open the missile fire, hurling their rocks between the shields
of the Hoplite maidens in front. The column of Tir furthest from the wood is pushed
back twice, the other one only once as Tir bows answer and break up the Hoplite line
with recoils and push backs along it, but no casualties.
Turn 2
Sticking to the plan the Hoplites continue to move ahead as far as possible against
the weight of the archery. Lucidia beings to chant for the divine aid of the Goddess
Aryiki to bless the arms of her Acolytes so they may strike down the banshees of the
golden hair. Beside the Priestess Allaeki is caught up in the fevered moment and calls
out to her maidens to press ahead and paint the enemies skin red with their blood.
Gwellyn orders to line to widen just a little. Doing so thins her strength but otherwise
the enemy could threaten her flank if they get close enough. Her aim is also to maximise
the amount of firepower at her disposal for when the enemy does get into javelin range.
At the other end of her line the Rangers stay in place, using the cover of the trees
and the presence of the Dryads to discourage any close approach.
Stones and arrows hurtle by each other again, the increasing whistles making the maidens
reflexively raise their shields.
The Ranger's fire is deadly, slaughtering one Stand of 2nd Class Hoplites as their
arrows fly low and deadly, skimming over the top of the meadow grass to strike unprotected
flesh and bone beneath the shield rim. The other Stand looses heart and flees leaving
only separated Slingers to face the next barrage. Their fire only pushes back a Stand
of Rangers once.
The Hoplite 1st Class again have their formation disrupted. The Acolyte Slingers manage
to push the Tir back but can't cause enough hits against the fae glyph painted bodies.
The marks of the spirits are doing their protective work.
Turn 3
Lucidia curses down Aryiki's wrath on the Tir. "Get them, kill them!" she screams
urging the Hoplites on. Her stare at Allaeki chills the Heroine's blood. Turning towards
the enemy she leads from the front, preferring to face the long arrows of the enemy
than the Priestess and Goddess. Bravely, suicidally maybe, the Slingers remain facing
the Rangers, offering themselves as targets so their sisters may escape the attention
of the deadly rain for a few more moments.
Sensing blood the Rangers move closer to the edge of the wood, ready to move out when
they have disposed of the unprotected girls and their weak slings. In the open Gwellyn
shifts her line to match up with the slowly approaching Hoplites. All sides fire will
be affected but Gwellyn knows that she will need all of her maidens to hold against
the Hoplite charge.
The open ground was where the Hoplites 2nd Class
and Slingers had been, slaughtered by the Rangers.
As expected the Tir Rangers pick off the poor Slingers with ease, killing them all.
The Slingers gave back some punishment, pushing two Stands back but not getting any
second hits that would have killed a Stand.
Gwellyn's tactic worked. Each Stand of Acolyte Slingers had to shoot at a different
target making it impossible for them to cause 3 hits to destroy a Stand. Some Archers
are pushed back twice as Goddess guided stones crash hard into their bare limbs until
the Tir line is staggered backwards.
The Tir return fire only causes minor push backs on either end of the Hoplite line.
Turn 4
Only the elite Hoplites and fanatical Acolytes remain; the two toughest Units under
Lucidia's command. She keeps her eyes adverted from the bloodied bodies of the dead
maidens, their red blood darkening the fiery orange of their hair. The Hoplite line
closes.
And is met by Gwellyn pointing forward. With a cry the Tir maidens rush forward with
javelins ready to be cast. The Rangers begin to emerge from the trees, leaving the
disappointed abor faces of Dryads; no victims came into their wood for them to feast
on. If the Tir win captives may be brought to them for their allegiance.
The weight of fire, javelins and arrows three feet long, is the thickest against the
end of the Hoplite line. The row of Hoplites are cut down simply unable to defend
from all angles at once.
The rest of the exchange recoils the Hoplites out of charge range. They will have
to endure another turn of fire - if they can.
Turn 5
Allaeki presses on her with survivors, quickly dwindling in number. Lucidia rushes
to catch up to the line, just so she can hide herself in their ranks from the missiles.
The Tir charge in, lead by the blood curdling cries of the Sidhe Ravers, their frightening
masks red and orange, the colours of War and Anger. Smelling the scent of victory
and the kill of the hunt the Rangers leap forward as well, not wanting to miss out
on whetting their knives on fair skin.
The few damsels shooting turn a pair of Acolytes into pincushions, aiming at their
nude bodies, laughing at the stupidity of them wearing helmets and nothing else! The
Acolytes shooting drives back some Archers and Javelineers so they cannot assist in
the melee.
Gwellyn wants to fight! The opposing maidens
crash, spear against javelin.
"Fight me!" Gwellyn shouts, brandishing Eth'Cun, the wide bladed sword that had been
passed down for generations in her family.
"I will kill you!" Allaeki responds, leaping over her slain comrades holding her spear
high above her head for the downward death stroke.
Allaeki isn't the strongest or toughest of Dannan maidens, but she is fully armoured
in her corset, helm and shield. Gwellyn puts all her strength into a single blow hoping
to break through the armour with her blade and kill her opponent instantly. But her
blow, despite all her strength and all her glamour, golden hair billowing like a halo
about her stern face, clangs off the redheads shield leaving a long scar. Off balance
she is almost caught by Allaeki's spear, twisting hard enough and leaping away like
a cat to avoid any harm. Glaring, answered in return, she readies to attack again.
In the midst of the melee, the Heroines Allaeki
and Gwellyn find each other and fight!
Around their personal duel the melee rages as Hoplites backed by Acolytes receive
the crash of Javelineers and screaming Ravers. Lucidia again asks for the blessing
of her Goddess to fill the hearts of her valiant warrior with the desire to win and
divine prayers escape their lips.
The sunlight dancing off the blades of the twirling Ravers blind the Hoplites and
they only manage two hits, and take three in return from the combined attacks of two
Ravers and supported Javelineers. Yet despite all the thrusts and cuts and the heat
of violence only one Raver follows up, now alone with spears aimed at her heart.
Turn 6
Allaeki knows her survivors are in trouble but there is nothing she can do but hope
that their skill and training will miraculously see them through the trying day. She
advances on the banshee again, aware of her tricks this time. The Acolytes slide away
from the flanking Rangers, not wanting to end up like their mates, dead. Lucidia takes
their place and draws her sword, her chanting louder and more fevered than ever before
in her life.
The other Raver hurtles into the Hoplite line, a veritable blur of knives, red and
gold. Behind the Sidhe the Javelineers spill around to attack the other Hoplites,
Archers adding their support in the rear rank as they did when fighting the saurian
Tentac.
Two Rangers, two arrows, and two Acolytes pitch forward shot in the back, their cries
muffled by the helmets they so proudly wore. The last two, burning zeal do not run,
but can hit nothing in response, shaking too strongly.
Gwellyn and Allaeki clash again, and the stalemate continues as neither can penetrate
the tight defences of the other. Grudgingly their respect for each other grows, sunset
against sun-noon.
The Ravers score four hits on the Hoplites, slipping through the shields to stab at
the damsel behind. Yet doing so, and made with the power of their War Goddess they
leave themselves open, and without armour, swords and spears send them both to the
ground in bloody ruin. Lucidia shouts triumphantly, her own blade gored.
The other melee sees four Hoplites pushed back under the weight of nine in black and
gold. The Fae glyphs turning aside the broad spear heads.
Turn 7
The battle continues but the outnumbered Dannan know that they are loosing. Only a
pair of Tir have fallen to them whilst well over a dozen of their own are dead and
others running away. But not defeated the Hoplites charge and with the intervention
of the Goddess herself the Tir Javelineers are taken with panic and turn their backs
(both Units rolled 1 on Glamour tests).
Gwellyn is isolated from her kin, her Rangers too far away. Yet she wont run from
the Dannan. She will stay and fight, to give courage back to her maidens.
The Hoplite's Glamour makes the Tir flee, leaving
Gwellyn on her own. But it is too late for the Dannan.
Or was the flight of the Tir's feigned - a deadly trap? As now javelins come rushing
against shield, so close that the tips shatter wood and dent bronze, forcing both
Hoplite Stands back twice. Arrows from behind add to the confusion.
Blood runs as both Heroines strike each other. Still they are locked in a titanic
struggle, neither wanting to give way. Sweat pours down into their eyes and coats
them with sparkles in the sunlight, painful to look at. They are two avatars of their
religion fighting for dominance.
Turn 8
Lucidia awakens to the reality of the battle, her face dismayed. All around her are
the enemy, screaming for her blood, their golden hair becoming all she could see,
mocking her. "Fear not, Priestess," a Hoplite says waking her, "We can still die with
glamour in the Old Tales!". Reminded that her people stretch further back than the
Goddess, the Priestess regains some courage, enough to join the ranks of the few and
advance.
The Tir do not meet them. As their Heroine fights her duel their ardour to exchange
blows with bronze is weakened, and when they can strike from a distance without repercussion?
Javelins and arrows fly.
And so do the Hoplites fall leaving one Stand left, and the last Acolytes are killed
in hand to hand.
For Allaeki her last act is to kill and as Gwellyn rushes at her she sees an opening
and thrusts with her spear and blood gushes from a wound to the Tir's thigh. Yet Allaeki
feels pain also as the momentum of the Tir's attack carries her forward, the shaft
of the spear pushing deep into her leg and the knife she wields stabs.
Wounded, Allaeki drops her spear and stumbled back, all around her she sees the dead,
all of them with orange hair like her own. She is still alive. The only one. A disgrace...
from beneath her tunic she withdraws a knife ready to end her dishonour.
"Ay! Stop her!" Gwellyn shouts as she falls into the hands of her maidens, the Dannan's
spearhead dripping out the other side of her thigh. Faintness begins to overwhelm,
she struggles to stay awake, as her foe is taken and disarmed.
Then Gwellyn faints, knowing her respected enemy will live, and she can honour her
valiance.
Allaeki, the sole Dannan survivor at the feet of the victor: Gwellyn.
The Result
A truly decisive victory for the Tir Tautha, their archery blew the Dannan away and
in melee they were able to hold the few Hoplites that they engaged until they could
be surrounded and finally picked off. The Tir's victory was assured when the Rangers
were able to concentrate their shooting on a single Hoplite 2nd Class Stand and managed
to score 4 hits out of 6 dice (needing 3+ to Hit thanks to their exceptional bows).
The one loss Routed the Unit (it only had 2 Stands) and left the Slingers unprotected
and then the flank of the entire Dannan army, which wasn't close enough at that time
to get into melee and even the losses.
The lessons learnt from this battle are fairly simple. Missile fire is very dangerous
if concentrated on one Stand, and can seriously slow an advance. Hoplites only have
M3 so two push backs (6cm) eliminate most of its next move. There are ways for Aryidannan
players to decrease the power of Tir archery (all Tir Stands have some missile capability)
which will be discovered in the refight of this battle! The Goddess Aryiki is far
too angry and embarrassed to let such a defeat go unpunished.
Will Lucidia be able to come back from her heavy defeat in the battle above and inflict
a loss on the Tir? In this rematch the armies and meadow are the same; only the Items
& Magic Points can be altered to equip the damsels with different items.
Gwellyn and her Dannan captive; she is waiting
to add more fiery hair to her strong grip.
The Dannan Changes
It was the long Tir arrows that slaughtered nude Slingers and heavily armoured Hoplites
equally that gave the battle to the golden-haired banshees. Only a few brave maidens
managed to get into melee before being overwhelmed and shot at from behind. To counter
the deadly missile fire the Dannan Hoplites of the 2nd Class will march into battle
with thick drapes hanging from their shields to protect them even further. And to
make the Hoplites 1st Class even more impregnable they are all wearing burnished bronze
corsets, the sun-shining metal matched to the individual's shape.
|
Unit 1- Bronze Corsets |
10 Points |
|
Unit 2 - Shield Drapes |
5 Points |
|
Lucidia - Divine Chant |
5 Points |
The Tir Changes
Victory being theirs mainly through the might and accuracy of their arrows, Gwellyn
sees little to change in her Items. The Dannan will be tougher to kill by archery
in this fight so she still wants to keep the Fae Glyphs on her fighting maidens to
provide that extra bit of protection during melee and against the Slingers. It is
the Dryads she lets loose; the Dannan won't come into the forest unless they are sure
no Dyrads are about. With the points both the Ravers are made Blossoming Maidens,
boosting their A to 3, all of which can be used in support.
|
Unit 1- Fae Glyphs |
5 Points |
|
Unit 2 - Fae Glyphs |
5 Points |
|
Unit 3 - Blossoming Maiden |
2 Points |
|
Unit 4 - Blossoming Maiden |
2 Points |
|
Unit 5 - Tautha Long Bow |
5 Points |
The Meadow of Glamour
The Meadow is exactly as it was in the first battle. The dispositions of the armies
have changed. The Dannan army is deployed in front of the bond in a solid block fronted
by Hopites and their bristling spears with the Slingers behind ready to cast
stones. The Tir's deployment is much like the first successful battle; the Rangers
in the woodland and the maidens in their traditional deep formation in the clear and
near the woods.
Turn 1
Lucidia nods her head and Allaeki raises her spear. She points it forward, bright
leaf head of sharp steel pointed towards the enemy. "For Dannan and Aryiki!" the Heroine
shouts and the line of grim maidens begin their advance, waiting with dread for the
missiles to come.
Aryiki Cult Acolyte Slingers let fly and their aim is guided by the Goddess.
"Here they come again, sisters, as before, and we shall defeat them as before!" Gwellyn
shouts joyfully. She is not perturbed that all the enemie's shields are directly in
front of her and many have armour as bright as her own hair or awnings hanging from
their round shields, upon which are the paintings of reclined maidens. Soon the flame-haired
maidens will be reclining, with long darts pierced through them.
Lucidia calls for her Goddesses Blessing and her call the Glamourous Divinity is heard.
Whipping their leather thongs above their helmeted heads a two young Acolytes let
fly and cast their stones into the trees and cries of pain are their reward. Each
stone shatters bone and draws blood and screams (double six rolled for attack killing
a Stand of Rangers!).
The other Slingers, sighing in awe, release their own and also have good success,
pushing a Unit of Javelineers back twice.
The Tir counterfire is shaken but still with strenght. Both columns of Hoplites 1st
Class are pushed back twice, never in fear of suffering grevious wounds with their
bronze corsets protecting them. Still, the heavy fire means that they have barely
moved forward. Still, it is better than being dead.
Turn 2
The Hoplites 2nd Class keep moving ahead at full pace to pressure the savage Javelineers
in front of them - they have the shame of girls wearing nothing but some kind of stocking!
The 1st Class also move ahead still aware that they will bear the brunt of the missile
fire, as Allaeki had planned so the 2nd Class will reach the enmy line intact. In
melee they are just as skilled as the 1st.
Gwellyn shows her tactical skills by moving her Javelineers diagonally across the
front of the closing Hoplites so all her javelins will be cast against the lesser
armoured foes. The Rangers swing out of the wood to fire into the flank of the nearest
column.
The Rotating Iniative is with the Gwellyn this turn. With loud snaps breaking the
still air metre long darts fly fast and hard but only push back the column once. The
sudden loss of their sisters having shaken the Rangers.
The other arrows bounce harmlessly from the bronze corsets and thick shields, even
Gwellyn's own. She curses and hopes the javelins of her maidens will bring some success.
Those hopes too are faded as the round shields lock into an impeneterable wall and
the javelins snap harmlessly against them.
Again aided by the Goddess the Acolyte's slings are true and push back one of the
Javelineer Units twice. This time the other girls get their first victims with their
stones, bringing down three maidens and sending the others scurrying back in fear.
Turn 3
"Forward, massacre them!" Lucidia screams as she sees victory and a deep blood heat
infuses her soul, the presence of her Goddess. Shouting wildly the Hoplites strike
the long shafts of their spears against the rim of their shields. The must either
come to them or flee the meadow! To cover the flank the Acolytes direct their attention
back to the Rangers, ready to finish the duel. Aryiki will be with them.
Gwellyn leads the charge into the Hoplites 2nd Class, again the speed of her Tir legs
allowing her diminishing force to move across the front of the shield wall. Beside
her a Sidhe Raver screams in the twisted language of the forest, the spirits within
her. The Rangers seek safety in the cover of the wood.
The slings of the Acolytes are truly guided by the Goddess! A second double six attack
drops two more Tir maidens to the ground, unconscious or dead, equally removed from
the fighting. The rest drop their bows and run and are lost in the trees leaving their
still sisters behind. Their own shooting only scored one hit on some Hoplites. In
this battle the tables have turned on them.
The Ranger's are out classed by the young Acolytes and flee.
The shooting does not go all the Dannan's way. Caught by the speedy advance of the
Javelineers, the other Slingers are speared down and run leaving the flank wide open.
The rout of the Slingers removes a support bonus for the Hopites 2nd Class who are
hotly enaged with Javelineers and a crazed Raver. The Fae Glyphs painted on the Tir
maiden's skin glow brightly and deflect half the spears thrust at them. In return
nearly a dozen Tir, including Gwellyn stab and hurl themselves into the Hoplites and
send long streams of red to stain the green grass. The Dannan damsel's eyes grow wide
in fear as the Raver bursts between two shields and with her wide knives carves bloody
wounds. When Gwellyn, dragging a captured maiden in a torn tunic enters the fray the
morale of the Hoplites snap and they flee only to be cut down from behind.
Slingers and Hoplites 2nd Class fall to the Tir assault.
Turn 4
Lucidia cannot believe it. The impossible has happened! A Unit of Hoplites has been
routed by the savages. "Allaeki, kill them all!" she screams as the Hoplites 1st Class
swing around to hit the Javelineers and their Heroine in the flank, easily passing
the Glamour test. Lucidia quickly moves away from the melee into the protection of
her Acolytes, pleased at least with their service and the knowledge that they will
sacrifice themselves for her.
Gwellyn sees the Danna Heroine and hold aloft her spear and the challenge is accepted.
All around her maidens fight and die in melee, she can do nothing to help them whilst
her own foe lives. The weakened Javelineer Unit shifts to be redy to strike the flank
of the last Hoplites. The battle this turn could decide all.
Tir Archers slay two Acolytes with bow fire. Lucidia her attentions turned to the
battle of spear against javelin denies her aid to the Acolytes and their casts ricochete
off the green painted Tir shields.
"Gwellyn! I will have my victory
this time!" Allaeki shouts as she casts her spear iniating the duel, putting one of
her Glamour into the strike and scores three hits. Gwellyn does not try to dodge the
spear and rushes in with her own shorter weapon. The spear strikes her directly and
deeply and blood gushes from the wound and her mouth, yet her face is inches from
Allaeki's and her spear has bitten deep into the Dannan's side. "I'll see you in the
afterlife!" Gwellyn chokes before falling, impaled, having only caused one hit and
using all her Glamour to bleed the Heroine.
And a great wail rises from the Tir's maidens as they see their beloved fall. Mad
they become, mad with rage, hearts boiling for revenge. Savagely they attack the Hoplites,
blindly with tears in their eyes. The Hoplites stoically maintain their superior composure and
stab and thrust and golden manes fall at their feet. Six maidens are felled and the
others retreat, still blinded by hate to see that the battle is all but lost.
A Reaver too falls, half a dozen wide wounds in her torso.
Turn 5
The battle is nearly over, only a handfull of Tir remain. The Hoplites reform their
line and meet the last doomed charge.
The battle is won! Victory for the Dannan and Aryiki.
The result is inevitable. The thinned ranks of Tir barely scratch a shield and are
routed in detail by the professional damsels who keep their line solid.
The Result
Lucidia and the Dannan have their revenge, vanquishing the Tir band with barely a
survivor to tell of the bloody battle. Yet the victory was not as convincing as Gwellyn's;
many Dannan maidens also fell and again from the smaller Units even through Lucidia
had thought them placed furthest from danger: it was the speed of the Tir and Gwellyn's
awareness of the battle that saw the Tir have a good chance at grasping victory firmly
to their bosom again.
The Duel was like the battle, short and vicious. Gwellyn used all her Glamour to inflict
one wound on Allaeki but her normal attack wasn't strong enough to penetrate the Heroine's
thick armour and she left herself exposed and paid for it dearly. However her death
helped the Tir fight another turn as it made one Unit Fanatical with sorrow when it
would have routed otherwise after loosing two Stands in Melee.
A deciding difference was the prowess of the Acolytes, aided by the Goddess and the
poor shooting in response by the Rangers. Being behind the heavier armoured 1st Class
the Acolytes were safe from fire whilst rolled high attacks to rout the Rangers without
loss. In all the Tir shooting was much less effective because of the better defense
rating of the Hoplites and there was little concentration of fire; Gwellyn also had
to keep moving her damsels forward or some could have been pushed off the Meadow by
slingshots.
Overall a much more entertaining game where the Dannan learnt from their experience
much like the real maidens have done in the battle for Tautha.
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